Rim Protection

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2015/16 Regular Season – Alternate Version

(using play-by-play as opposed to SportVU shot log data while NBA.com’s detailed SportVU data remains offline)
 

 


2015/16 Regular Season

 

 


(please note position adjustment formula has changed between 2014/15 and this season. Old data will be recalculated according to new formula shortly.)

2014/15 Regular Season

 


Glossary:

Ps: Points Saved – An estimate of points prevented by a player’s presence at the rim.

Aps: Adjusted Points Saved, An estimate of points prevented per game.

Aps.G: Adjusted Points Saved Per Game, An estimate of points prevented per game.

Adjusted PS/36: Adjusted Points Saved/36, An estimate of points saved per 36 minutes of play.

Rim FG% Allowed: FG% shot by opponents against given player when present at the rim according to individual game level SportVU Player Tracking Statistics.

Contest.Pct: How frequently a player contests shots at the rim, relative to the number of possible attempts.

Contest% as Primary: How frequently a player contests shots at the rim as the “primary” or closest defender relative to all opponent attempts at the rim.

Rim FG% Allowed As Primary: FG% allowed as primary defender

Rim FG% Allowed On Court: Opponent FG% at the rim on ALL shots attempted while player is on the court.

On/Off Team FG%: The change between Opponent FG% when the player is on or off the court. Negative numbers indicate lower FG% allowed when player in ON court.

On/Off DIFF FGA: The change between Opponent FGA at the rim per 36 minutes when the player is on or off the court. Negative numbers indicate fewer FGA when player in ON court.

Note that unlike previous iterations these are “raw” points saved rather than comparisons to position averages. Rough approximations for PS/36 by position are available below:


 

All statistics were calculated by Seth Partnow, using the NBA.com’s SportVU Player Tracking Statistics. You can read a full description of the methodology here¬†with an update here.